Nogg's Ring Redo
Sulfuras · quest entry 2950
Orgrimmar — zone entry 1637, named from this realm's area table.
- Quest level
- 35
- Required level
- 28
- Base experience value
- 2,750
- Money
- 0g 30s 0c taken as a requirement
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 7 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Nogg | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Return of the Ring |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Asked for | 1 | |
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
No, no, no - I'm not all of the sudden saying that the ring is mine. I normally don't do this, but your information about the Dark Irons was very useful. I'll improve your ring for you, better than whomever made this simple little thing could have ever done. Probably some gnome...$B$BIf you bring me a bar of silver, a moss agate, and thirty silver coins for my trouble, I'll add a silver and agate lattice to the ring that will strengthen the magic inside of it. Interested?
Objectives
Bring the Brilliant Gold Ring, a Silver Bar, a Moss Agate, and 30 silver coins to Nogg in Orgrimmar.
When the items are handed over
Do you have the materials I need? I can't improve on this design without everything I asked for.
What the quest-giver says at the end
Here's your ring, better than before. Thanks again for the information about those Dark Iron dwarves. This seems like a reasonable lead as to how those gnomes suddenly were struck with goblin-like inspiration.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.