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Sulfuras

Ormer's Revenge

Sulfuras · quest entry 295

Wetlands — zone entry 11, named from this realm's area table.

Quest level
27
Required level
22
Base experience value
2,200
Money
0g 22s 0c
Money at the level cap
0g 13s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Ormer Ironbraid creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Ormer's Revenge

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

Now it's time to really make those dreaded Raptors regret their blood-thirst. Just down below there are scores of Mottled Scytheclaws and Mottled Razormaws. Make those rotten creatures pay by slaying 10 of each!

Objectives

Ormer Ironbraid wants you to kill 10 Mottled Scytheclaw raptors and 10 Mottled Razormaw raptors then return to him at the Whelgar Excavation Site.

When the items are handed over

I want to make those Mottled Scytheclaws and Mottled Razormaws pay for what they did. Have you killed 10 of each yet?

What the quest-giver says at the end

You did a bang-up job of clearing out those Raptors, $N!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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