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Sulfuras

The Super Snapper FX

Sulfuras · quest entry 2944

Feralas — zone entry 357, named from this realm's area table.

Quest level
48
Required level
42
Base experience value
4,400
Money at the level cap
0g 26s 40c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Curgle Cranklehop creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Borrower

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Snapshot of Gammerita 1
Asked for Super Snapper FX 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Have the first look at my new invention, $N. All you need to do is target whatever it is you'd like to take a picture of, and push the button.$B$BWhat was that creature from the Hinterlands that you mentioned? Gammerita? Well, good luck finding her. I'm sure Daryn will be quite pleased with the snapshot you return to her.$B$BIn any case, here's the Super Snapper. Have fun!

Objectives

Use the Super Snapper FX to take a snapshot of Gammerita, then return to Daryn Lightwind in Rut'theran Village.

When the items are handed over

So, you have finally returned, $N. And you've brought the contraption that Curgle built for me -- perfect.

What the quest-giver says at the end

Well! Curgle's invention lived up to its expectations.$B$BDon't get too excited, but do know that I am pleased with your work, $N.$B$BNow, where did I leave that book...

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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