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Sulfuras

Venom Bottles

Sulfuras · quest entry 2933

The Hinterlands — zone entry 47, named from this realm's area table.

Quest level
43
Required level
40
Base experience value
3,600
Money at the level cap
0g 21s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Venom Bottle game object

One start, from this realm's own gameobject table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Venom Bottle 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

These bottles hold a vile, green venom.$B$BConsidering the number of bottles in this village, the Witherbarks must deem it very important. Perhaps an apothecary in nearby Tarren Mill would like a sample.

Objectives

Bring a Venom Bottle to an apothecary in Tarren Mill.

When the items are handed over

Hello, gentle $c. The day has been long and not a single experiment successful...I hope you bring good news to me.

What the quest-giver says at the end

Ah, and what is this? It appears to be venom... from some arachnoid creature I deem. And where did you get it?

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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