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Sulfuras

Grim Message

Sulfuras · quest entry 2932

The Hinterlands — zone entry 47, named from this realm's area table.

Quest level
42
Required level
35
Base experience value
3,450
Money
0g 55s 0c
Money at the level cap
0g 21s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Nimboya creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

The Witherbark trolls were once allies to the Horde, but they betrayed Thrall... and that must be punished!$B$BHere, take my pike and go to the Hinterlands, far to the north. You will find it northeast of Tarren Mill, a village held by our allies, the Forsaken.$B$BWhen you enter the Hinterlands, hunt Witherbark trolls. Gather their skulls and drive my pike into the ground at one of their smaller villages, Hiri'watha or Zun'watha.$B$BShow them their vile actions are of consequence!

Objectives

Gather Witherbark Skulls and place on Nimboya's Pike. Place Nimboya's Laden Pike at one of the Witherbark Villages in the Hinterlands, then return to Nimboya in Stranglethorn.

When the items are handed over

You have not completed my task, $N.

What the quest-giver says at the end

Word reached me of your deed. A grim deed, but one of honor. Let us hope the Witherbarks heed your message.

The quest-completed text

Place the grim message.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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