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Sulfuras

The Stave of Equinex

Sulfuras · quest entry 2879

Feralas — zone entry 357, named from this realm's area table.

Quest level
50
Required level
42
Base experience value
4,700
Money at the level cap
0g 28s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Troyas Moonbreeze creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Return to Troyas

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Stave of Equinex 1
Reward A Sparkling Stone 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

This stave might be the Stave of Equinex! The Stave of Equinex is actually a key, used to unlock the Equinex Monolith in the Ruins of Ravenwind, on the mainland west of the Dream Bough.$B$BFind the four flames that still burn in those ruins: Samha, Imbel, Byltan, and Lahassa. Retrieve their essence and then while standing by the Equinex Monolith, use the essences to energize the stave. If this is truly is the Stave of Equinex, you will be able to unlock the Monolith and gather a sacred artifact from it.

Objectives

Energize Troyas' Stave and find the Equinex Monolith.

When the items are handed over

The Equinex Monolith stands silently among the ruins. What could it be holding?

What the quest-giver says at the end

Holding the energized stave is almost impossible. Its power rumbles through your body.$B$BYou reach out to the cold surface of the Equinex Monolith...$B$BA small door opens, allowing you to reach in and take the artifact inside.$B$BBeams of light fill the area around the Equinex Monolith.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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