Corrupted Songflower
Sulfuras · quest entry 2878
Feralas — zone entry 357, named from this realm's area table.
- Quest level
- 55
- Required level
- 48
- Base experience value
- 560
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Corrupted Songflower | game object |
One start, from this realm's own gameobject table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 2 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
When the items are handed over
You have found a sickly, corrupted version of what appears to be a songflower plant. A pungent, unhealthy odor emanates from the plant. It desperately needs some sort of attention if it is to be turned back to normal.
What the quest-giver says at the end
You apply some Cenarion plant salve to the songflower. It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.