Against Lord Shalzaru
Sulfuras · quest entry 2870
Feralas — zone entry 357, named from this realm's area table.
- Quest level
- 45
- Required level
- 40
- Base experience value
- 2,900
- Money
- 0g 50s 0c
- Money at the level cap
- 0g 17s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Latronicus Moonspear | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Against the Hatecrest |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
$n, new scouting reports have given us a good idea on the naga chain of command. Royalty is present amongst their rank and file, and they're the ones calling all the shots.$B$BSpecifically, we've identified one of the crueler royals as Lord Shalzaru. Scouts report that he himself has uncovered an odd relic during a recent naga excavation in a cave south of the main ruins, across the water on the Isle of Dread.$B$BPut a stop to it by putting a stop to him, and bring me his relic so we can study it.
Objectives
Eliminate Lord Shalzaru, and then bring the Mysterious Relic he uncovered to Latronicus Moonspear in Feathermoon Stronghold.
When the items are handed over
Bringing down Lord Shalzaru would certainly set their plans back weeks, if not months. On top of that, the relic he uncovered is of definite interest to us.$B$BHave you performed the mission given to you, $n?
What the quest-giver says at the end
Well played, $n! Lord Shalzaru's demise will throw the naga into disarray for some time, if not permanently. The threat they pose is now under more of our control than it has ever been, and we have you to thank for it.$B$BHere is more bounty money from the stronghold treasury - you've earned every copper. You and yours are welcome in Feathermoon Stronghold anytime, my friend.$B$BOne more thing before you depart, $n... if you could...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.