Return to Feathermoon Stronghold
Sulfuras · quest entry 2867
Feralas — zone entry 357, named from this realm's area table.
- Quest level
- 43
- Required level
- 40
- Base experience value
- 1,800
- Money
- 0g 45s 0c
- Money at the level cap
- 0g 10s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Solarsal Gazebo | game object |
One start, from this realm's own gameobject table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Ruins of Solarsal |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
With the discovery of the strange gazebo in the heart of the Ruins of Solarsal, the time has come to return to Feathermoon Stronghold and report to General Shandris Feathermoon what has been discovered here.
Objectives
Return to Shandris Feathermoon in the Feathermoon Stronghold and report your findings.
What the quest-giver says at the end
Welcome back, $n. Your report on this gazebo is most... disturbing. It would seem that even if the naga there were not planning on an attack, their continued presence bodes ill for our push into Feralas. At any rate, here is compensation for your investigation.$B$BIt would seem that Feathermoon Stronghold is in dire need of additional assistance concerning the Hatecrest naga. I'd like to offer you the task, if you are so inclined. There is much to do.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.