War on the Woodpaw
Sulfuras · quest entry 2862
Feralas — zone entry 357, named from this realm's area table.
- Quest level
- 42
- Required level
- 39
- Base experience value
- 2,550
- Money
- 0g 45s 0c
- Money at the level cap
- 0g 15s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Hadoken Swiftstrider | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 10 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The gnolls... they are more than a nuisance. They are a constant threat to the existence of this very camp! It is irrelevant whether they are indigenous to Feralas or not; if we do not strengthen our resolve against them, we will find ourselves driven out of the entire region.$B$BThe gnoll attacks against the camp have become more fevered as of late. We need your aid in thinning their numbers; bring to me ten of their manes, and I will reward you handsomely for your effort.$B$BGo!
Objectives
Bring 10 Woodpaw Gnoll Manes to Hadoken Swiftstrider in Camp Mojache.
When the items are handed over
We drive them back, and yet they still attack! Someone or something must be driving them into a frenzy... oh, you have returned, eh $n? Do you have the manes I require for the bounty to be met?
What the quest-giver says at the end
This is proof of a good start, $n. Your skills as a soldier are to be commended.$B$BYou are not the only one I ask that task of. Many before you have fought them, and in times past our efforts have kept them at bay. Recently though, their attempts to push northward into our area of influence have increased dramatically. Their attacks have also become more savage... almost as if they were desperate.$B$BI have a plan though, $n, that might settle things once and for all against them...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.