Wandering Shay
Sulfuras · quest entry 2845
Feralas — zone entry 357, named from this realm's area table.
- Quest level
- 49
- Required level
- 44
- Time limit
- 900.0 s
- Base experience value
- 4,550
- Money at the level cap
- 0g 27s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Shay Leafrunner | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Giant Guardian |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Do you think you could help me find my way back to my friend, Rockbiter? He was supposed to be watching me... But I do have a tendency to wander off now and then. There are just so many things to see, and I get so distracted.$B$BThere is one thing that will always work to get my attention, though.$B$BInside this chest, you'll find a bell that is very precious to me. I just love the sound of it. You have my word, if I wander off, all you have to do is ring it and I'll come running back.
Objectives
Pick up Shay's Bell from the chest.$B$BEscort Shay Leafrunner to Rockbiter's camp.
When the items are handed over
I was gettin' worried 'bout ya! Thank you so much for bringin' Shay home, $N.
What the quest-giver says at the end
What? You say dis bell will work when Shay runs off? Well, how 'bout that!$B$BSince you did so much fer me, here ya go, $N.
The quest-completed text
Take Shay Leafrunner to Rockbiter's camp
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.