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Sulfuras

The Mark of Quality

Sulfuras · quest entry 2821

Feralas — zone entry 357, named from this realm's area table.

Quest level
46
Required level
40
Base experience value
4,050
Money at the level cap
0g 24s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Pratt McGrubben creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Thick Yeti Hide 10
One of these rewards Pratt's Handcrafted Boots 1
One of these rewards Pratt's Handcrafted Gloves 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

My philosophy on leatherworking is that the work must be the best quality possible - no compromises. Anyone who says that quality doesn't matter is trying to sell you ocean-front property in Dun Morogh!$B$BIn my latest pursuit of high-quality materials, I have run across thick yeti hides. The Yeti are native to Feralas, with many found in Feral Scar Vale. I want some, and I'll give you a choice of one of my leather goods for a stack of ten. If that sounds fair to you, then we're in business.

Objectives

Bring 10 Thick Yeti Hides to Pratt McGrubben in Feathermoon Stronghold.

When the items are handed over

A stack of ten thick yeti hides will net you a choice of one of my crafted items. Because I care about quality, I am able to ensure you'll get a good item!$B$BIf you can't seem to find yetis, I know where some might be. Try looking just inland of the Forgotten Coast, around Feral Scar Vale.

What the quest-giver says at the end

Did you stop and examine the texture of these hides? Properly treated, these hides could very well be stronger than iron. Not many people know about these hides, and that in combination with the vast treating solutions I know will allow me to potentially make items with a true mark of quality... thanks to you, of course!$B$BAnd now, please choose from what I am able to offer you for your service!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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