Senir's Observations
Sulfuras · quest entry 282
Coldridge Valley — zone entry 132, named from this realm's area table.
- Quest level
- 5
- Required level
- 1
- Base experience value
- 335
- Money at the level cap
- 0g 2s 10c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Grelin Whitebeard | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Stolen Journal |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I was planning on sending my apprentice to my brother Senir with my report, but I would feel much better were it placed in more... reliable hands. That is, of course, if you wouldn't mind?$b$bHmm... you'll have to take the tunnel to get to Kharanos.$b$bSpeak with Mountaineer Thalos before going through the tunnel. It's completely infested with troggs now.$b$bFollow the road back to Anvilmar, then keep heading east to the tunnel, Thalos is stationed nearby.
Objectives
Speak with Mountaineer Thalos.
When the items are handed over
Hail! Have a care, $n, the tunnel to Dun Morogh is infested with troggs and is not safe for travel.$b$bIf you haven't any pressing business in Dun Morogh, I'll have to ask you to remain in Anvilmar until the tunnel is safer.
What the quest-giver says at the end
Hm, well, if Whitebeard is sending you to Dun Morogh on important business, I can't very well stop you, can I?$b$bAt least let me provide you with some advice and directions.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.