Tramping Paws
Sulfuras · quest entry 276
Wetlands — zone entry 11, named from this realm's area table.
- Quest level
- 21
- Required level
- 20
- Base experience value
- 1,250
- Money at the level cap
- 0g 7s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Rethiel the Greenwarden | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
The Mosshide Gnolls have lived in the Wetlands peacefully for many years, but now grow in numbers. Their feet stamp flat the fen's bushes and flowers, and their foul axes cut too much wood to fuel their fires.$B$BThey are no longer in balance with the land. For the Wetlands to survive, the Gnolls must be reduced.$B$BKill 15 Mosshide Gnolls and 10 Mosshide Mongrels. Hunt them to the south, near the Dwarven gate of Algaz. After you do this, return to me.
Objectives
Kill 15 Mosshide Gnolls and 10 Mosshide Mongrels, then return to Rethiel the Greenwarden in the Wetlands.
When the items are handed over
Your task is still at hand, young $C.
What the quest-giver says at the end
By reducing the Gnolls' number, you have tended to the health of the Wetlands. Although my faith in your people has been taxed in the past, $R, it may yet be restored.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.