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Sulfuras

Rin'ji is Trapped!

Sulfuras · quest entry 2742

The Hinterlands — zone entry 47, named from this realm's area table.

Quest level
47
Required level
42
Base experience value
4,200
Money at the level cap
0g 25s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Rin'ji creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

Hey $r!$B$BRin'ji lost axe and was captured! Please, help Rin'ji escape. Me know that $r like you don't like Rin'ji's kind, but Rin'ji begs! Must get out of here!$B$BGot something for nice $r if $Ghe helps Rin'ji out of here:she helps Rin'ji out of here;...$B$BRin'ji is hiding something secret at the Overlook Cliffs.

Objectives

Escort Rin'ji out of the Quel'Danil Lodge, then find his hidden secret at the Overlook Cliffs to the east.

When the items are handed over

Rin'ji is scared!

What the quest-giver says at the end

This troll tablet must be the "secret" that Rin'ji was talking about.$B$BCovered with strange markings, you can not decipher what the tablet says.

The quest-completed text

Escort Rin'ji to safety

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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