Resupplying the Excavation
Sulfuras · quest entry 273
Loch Modan — zone entry 38, named from this realm's area table.
- Quest level
- 15
- Required level
- 10
- Base experience value
- 270
- Money at the level cap
- 0g 1s 50c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Jern Hornhelm | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Powder to Ironband |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
It's not too late though, you're welcome to go look for Huldar. He can't have made it very far, strong as they are, Miran and Saean can only move so fast laden down with those barrels.$b$bThey're taking the normal route to the site, leaving south out of town and following the curve of the Loch.$b$bShouldn't have a problem finding them unless they've already gotten there.
Objectives
Speak with Huldar.
What the quest-giver says at the end
Hmph, it'll take more than a Dark Iron ambush to stop the deliveries!$b$bBut Saean... I would never have suspected him to be one of their sympathizers. We've been working with him for almost a year now... maybe I missed the signs.$b$bWell, I'll consider that later.
The quest-completed text
Find Huldar, Miran, and Saean
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.