Inquire at the Inn
Sulfuras · quest entry 266
Duskwood — zone entry 10, named from this realm's area table.
- Quest level
- 25
- Required level
- 20
- Base experience value
- 200
- Money at the level cap
- 0g 1s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Clerk Daltry | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Shadowy Search Continues |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Here is your book, and good luck with your inquiries.$B$BYou might want to expand your search to the inn. If the person whom you seek spent time in town, then chances are someone saw him there.
Objectives
Search the inn for clues about the shadowy figure.
When the items are handed over
The Scarlet Raven doesn't see the business it used to, but we still do get travelers passing through.$B$BIf you can describe the person you're looking for, maybe I'll remember him.
What the quest-giver says at the end
Oh yeah, I remember this book. Its owner rented a room for a few days, and spent his nights at the bar, writing.$B$BHe left town in a hurry, muttering about being hunted by...something. Last I saw him he was heading west out of town, looking for a new spot to hide.$B$BThe first place he'd find to the west is Raven Hill...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.