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Sulfuras

Until Death Do Us Part

Sulfuras · quest entry 264

Thunder Bluff — zone entry 1638, named from this realm's area table.

Quest level
15
Required level
12
Base experience value
540
Money at the level cap
0g 3s 30c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Clarice Foster creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Clarice's Pendant 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Filthy scum! Leaves me for his damn crusade. Because "the Light is the most important thing we have against the threats the undead pose."$B$BWell, what about his children?! What about ME?! Night after night I sat patiently waiting for him... always second to his blasted duty!$B$BWell, witness what "justice" brings you, $N! He's dead and I'm bearing the very thing he was trying to stop!$B$BTake this piece of junk and put it on his tomb at the Sepulcher. I want nothing to do with it anymore... or him!

Objectives

Place Clarice's Pendant on Yuriv's Tomb in Silverpine.

When the items are handed over

The stone is cold to the touch, but has obviously been abused. Trash litters the area; nicks and gashes decorate the relief atop the coffin; and the foliage around the grave has started to grow over the site.$B$BNo one cares for whoever is buried here, especially not any victims of the plague.

What the quest-giver says at the end

You place the worthless pendant on the grave, and the gemstone within the setting seems to dull noticeably.$B$BAs you stand to leave, you look down at the pendant; it lies lifelessly over the hands of the relief sculpted into the top of the coffin. Your thoughts are interrupted by a stiff, cool breeze passing over the Sepulcher. For a moment everything around you is silent.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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