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Sulfuras

The Shadowy Figure

Sulfuras · quest entry 262

Duskwood — zone entry 10, named from this realm's area table.

Quest level
25
Required level
20
Base experience value
510
Money at the level cap
0g 3s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Sven Yorgen creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Sven's Camp

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Book from Sven's Farm 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

I must know who was that skulker in the shadows I saw the night my family was killed!$B$BPlease, $N, you have shown your resourcefulness. Please find that shadowy figure. I must learn what secrets he holds!$B$BI do not have clues that you do not already know, but here - take the book you found at my farm. Perhaps some of the townsfolk can link this book with its owner.

Objectives

Take the book you found at Sven's farm and show it to townsfolk in Darkshire.

When the items are handed over

If you have something that belongs to the shadowy figure for whom you seek, then let me see it. I may be able to divine something of its owner.

What the quest-giver says at the end

Hmm... Someone handled this book recently, someone who is driven by revenge. But the impressions left on it, at least the impressions from the original owner, are faint.$B$BI can tell, however, that the original owner of this book is not a native of Darkshire.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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