The Basilisk's Bite
Sulfuras · quest entry 2601
Blasted Lands — zone entry 4, named from this realm's area table.
- Quest level
- 50
- Required level
- 45
- Base experience value
- 4,700
- Money at the level cap
- 0g 28s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Bloodmage Lynnore | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 10 | |
| Asked for | 2 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
These wastelands are riddled with redstone basilisk, $N. These basilisk have adapted and flourished, more so than any of the other wildlife within the region.$B$BI have watched from afar as they hunt and go about their daily activities - the beasts exhibit a thought process more complex than even some humanoids.$B$BI must study their brains!$B$BRetrieve ten of their brains for me, $N. The compound cannot be complete, however, without two vulture gizzards to form the base of the solution.
Objectives
Bring ten Basilisk Brains and two Vulture Gizzards to Bloodmage Lynnore.
When the items are handed over
Have you returned with the requested organs?
What the quest-giver says at the end
This is wondrous, $N! My offering to you is a taste of the inner workings of the redstone basilisk.$B$BShould the compound be to your liking, more can always be made... for a price.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.