<UNUSED>
Sulfuras · quest entry 259
This quest row records no zone.
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
This realm's relation tables do not name an NPC or object for this quest, and the quest row itself has no giver column. That is the realm's answer, not a missing one.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Hello there, $n. I've heard much about your exploits, and must say I'm honored to meet you. I don't suppose you've heard the story of Ol' Kelt? Ah, well, Ol' Kelt--Kelt Thomasin, that is--was once considered one of the finest hunters in all the realm. There wasn't much he hadn't done, but then, one day, he became obsessed with an ancient story... a myth, really. Well, as the stories go, a huge threshadon lives in the waters of the lake. Hogwash, if you ask me. If you're interested, you might talk to Kelt.
Objectives
Talk to Kelt Thomasin.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.