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Sulfuras

The Decisive Striker

Sulfuras · quest entry 2585

Blasted Lands — zone entry 4, named from this realm's area table.

Quest level
50
Required level
45
Base experience value
4,700
Money at the level cap
0g 28s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Bloodmage Drazial creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Scorpok Pincer 3
Asked for Vulture Gizzard 2
Asked for Blasted Boar Lung 1
Reward Ground Scorpok Assay 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Have you ever watched them in battle, $N? The scorpoks, I mean. Have you ever seen the grace and agility with which they move? The decisiveness of their strikes?$B$BIf only we could somehow isolate that agility and encapsulate it, we would be wealthy beyond our... I mean... it would be a boon for the scientific community.$B$BAssist me, $N, and I shall allow you a sampling of the assay.$B$BIn order to create a stable sample, I will need three scorpok pincers, two vulture gizzards, and one blasted boar lung.

Objectives

Bring three Scorpok Pincers, two Vulture Gizzards, and one Blasted Boar Lung to Bloodmage Drazial.

When the items are handed over

Where are the organs, $N!?

What the quest-giver says at the end

Fascinating. This has been the most difficult of all assays to analyze.$B$BTake a pinch of this residual salt and place it under your tongue. You should experience a slight feeling of euphoria followed by a state of unprecedented agility and quickness.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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