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Sulfuras

Spirit of the Boar

Sulfuras · quest entry 2584

Blasted Lands — zone entry 4, named from this realm's area table.

Quest level
50
Required level
45
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Bloodmage Drazial creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous A Boar's Vitality

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Blasted Boar Lung 3
Asked for Scorpok Pincer 2
Asked for Basilisk Brain 1
Reward Lung Juice Cocktail 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

When I first administered the elixir, $N, I could tell that one or two applications would not satiate your appetite. Even now, I can see the hunger in your eyes. The concoction has addictive properties of which, seemingly, the most strong of will cannot resist.$B$BSo be it! Should you require more of the lung juice cocktail, venture back into the wasteland and find for me three blasted boar lungs, two scorpok pincers, and one basilisk brain.

Objectives

Bring three Blasted Boar Lungs, two Scorpok Pincers, and one Basilisk Brain to Bloodmage Drazial.

When the items are handed over

Where are the organs, $N!?

What the quest-giver says at the end

I must warn you, $N, do not attempt to mix the formulas I have created. The chemical properties of the formula you most recently ingested will always take precedence over former enchantments; thus, rendering the other formulation null.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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