A Hunter's Boast
Sulfuras · quest entry 257
Loch Modan — zone entry 38, named from this realm's area table.
- Quest level
- 16
- Required level
- 11
- Time limit
- 900.0 s
- Base experience value
- 880
- Money at the level cap
- 0g 5s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Daryl the Youngling | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Think you can match wits with Daryl the Bold, huh? I should think not! Of course, you're more than welcome to try. Here's a challenge that should prove to be above your abilities, so don't feel too bad if you can't face up to it.$b$bA flock of buzzards has nested here in Loch Modan. Why don't you try to take down some of the beasts? Tell you what, if you meet my challenge in fifteen minutes, I'll give you my bow or gun.$b$b<He looks you over dismissively.>$b$bIt seems you haven't much to lose, anyways.
Objectives
Kill 6 Mountain Buzzards and return to Daryl the Youngling in the Farstrider Lodge within 15 minutes.
When the items are handed over
No luck? Don't feel too bad, $N...$B$BNot everyone can be me.
What the quest-giver says at the end
What? Success?$b$bTake it from me, $nama, you don't let it get to your head. I mean, any unshaven boy with a bow could have killed such... small specimens. And I hope you don't enjoy killing the buzzards so much, yes? We wouldn't want them to become extinct. $b$bWell, err... Never let it be said that Daryl the Bold would not hold to his word.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.