WANTED: Chok'sul
Sulfuras · quest entry 256
Loch Modan — zone entry 38, named from this realm's area table.
- Quest level
- 22
- Required level
- 17
- Base experience value
- 1,750
- Money at the level cap
- 0g 10s 80c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| WANTED | game object |
One start, from this realm's own gameobject table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
By order of the Magistrate of Thelsamar:$b$bChok'sul, the ogre presumed to be the leader and coordinator of attacks against the town of Thelsamar, Stonewrought Dam, and the excavation site, is wanted dead through any means necessary.$b$bMonetary compensation will be provided when proof is brought to the Magistrate of Chok'sul's death.$b$bChok'sul was last seen at the ogre encampment in the northeastern part of Loch Modan.
Objectives
Kill Chok'sul and bring his head to Magistrate Bluntnose of Thelsamar.
When the items are handed over
Yes? Is there something I can do for you?
What the quest-giver says at the end
Yech! What is that thing? And why would you bring it...$b$bBloody--! Is it? Well, Light burn me, is that the head of that bloody ogre? This certainly is a catch then! Here, your reward and the thanks of myself and the people of Thelsamar.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.