Tears of the Moon
Sulfuras · quest entry 2518
Darnassus — zone entry 1657, named from this realm's area table.
- Quest level
- 12
- Required level
- 5
- Base experience value
- 1,150
- Money
- 0g 10s 0c
- Money at the level cap
- 0g 7s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Priestess A'moora | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Lady Sathrah was once beloved of Elune. Graceful and pure, the spider spun her silver threads through the moonlight, catching the evening mist. The silvery dew had strong healing powers and was kept here in the temple.$B$BBut of late, Sathrah has descended into madness. Her future generations are now threatened as well.$B$BFind Lady Sathrah, $N, and end her suffering. She dwells along the northern borders of Teldrassil, near Wellspring Lake. Gather her silvery spinnerets and bring them back to me.
Objectives
Priestess A'moora in the Temple of the Moon at Darnassus wants you to bring her Lady Sathrah's Silvery Spinnerets.
When the items are handed over
I regret the task that I have asked you to carry out; but Lady Sathrah is beyond hope.$B$BIt is our hope to offer the sacrifice of the spinnerets to Elune. With this sacrifice, Elune will bless Sathrah so that she might be reborn, and at peace.
What the quest-giver says at the end
The forest mourns for Lady Sathrah, but it was something that had to be done.$B$BThank you, $N.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.