A Dark Threat Looms
Sulfuras · quest entry 250
Loch Modan — zone entry 38, named from this realm's area table.
- Quest level
- 18
- Required level
- 16
- Base experience value
- 680
- Money at the level cap
- 0g 4s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Chief Engineer Hinderweir VII | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Thank the stars someone is concerned about the well-being of the Dam. First the destruction of the Thandol Span and then the pillaging of Dun Modr! I have no doubt that the Dam will be the target of the next Dark Iron threat. Most of the security detail here was reassigned to the Alliance Front, including my top inspector.$b$bThat's why I need you, $N. I spotted some Dark Iron Sappers milling about the eastern ramp of the Dam. Investigate the area and bring back a clue.
Objectives
Investigate the area near the eastern ramp of the Dam and bring Chief Engineer Hinderweir a clue that might reveal what the Dark Iron Dwarves are up to.
What the quest-giver says at the end
The suspicious looking barrel contains a strange smelling powder.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.