The Weathered Grave
Sulfuras · quest entry 225
Duskwood — zone entry 10, named from this realm's area table.
- Quest level
- 35
- Required level
- 28
- Base experience value
- 690
- Money at the level cap
- 0g 4s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| A Weathered Grave | game object |
One start, from this realm's own gameobject table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
The weathered grave marker reads simply:$b$bMORGAN LADIMORE$b$b<Upon further examination, you notice that dirt over the grave has been recently disturbed, and that a good amount of the dirt seems to have been displaced...>
Objectives
Speak with Sirra Von'Indi in Darkshire.
What the quest-giver says at the end
Morgan Ladimore?$b$bAhh, yes, of course. His was a long and sorrowful tale. I knew him, well, before he left for the war, but that was the last time I saw him. A noble and good man, he was, but he suffered a bad end.$b$bHere, I should have something here that can tell the tale better than my own recollections...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.