In Defense of the King's Lands
Sulfuras · quest entry 224
Loch Modan — zone entry 38, named from this realm's area table.
- Quest level
- 12
- Required level
- 10
- Base experience value
- 910
- Money
- 0g 5s 0c
- Money at the level cap
- 0g 5s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Mountaineer Cobbleflint | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Reward | 5 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
We need to protect the Loch, $N! With so many of the King's soldiers fighting valiantly on remote battlefields, we've become overwhelmed on the home front. Troggs are tunneling up from every crevice! The Trogg infestation poses the largest threat to Ironforge. These disgusting mutants must be destroyed.$b$bWe need you, brave adventurer, to venture forth and lay waste to the Trogg threat. Slay 10 Stonesplinter Troggs and 10 Stonesplinter Scouts and report back.
Objectives
Mountaineer Cobbleflint of the southern guard tower wants you to kill 10 Stonesplinter Troggs and 10 Stonesplinter Scouts.
When the items are handed over
Loch Modan is under siege, $N! We need every able-bodied member of the Alliance to aid our cause. Have you killed 10 Stonesplinter Troggs and 10 Stonesplinter Scouts yet?
What the quest-giver says at the end
Well done, $N! You demonstrated uncanny courage on the battlefield. Our war against the Troggs will be won with efforts such as yours. You have served King Magni well.$b$bIf you fancy yourself well-suited for this kind of adventuring, I suggest you speak with Mountaineer Gravelgaw. The Captain has him assigned to a rough patrol that I am sure he can use some help with. Check with Gravelgaw just inside the tower.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.