In Defense of the King's Lands
Sulfuras · quest entry 217
Loch Modan — zone entry 38, named from this realm's area table.
- Quest level
- 17
- Required level
- 10
- Base experience value
- 1,600
- Money at the level cap
- 0g 9s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Captain Rugelfuss | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | In Defense of the King's Lands |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
$N, our scouts have identified the leader of this recent Trogg incursion. It appears that these beasts in Loch Modan are following the lead of a chieftain named Grawmug. Grawmug is heavily guarded, however. Two of his most elite guards, Gnasher and Brawler, never leave his side.$b$bIf you feel yourself worthy, $N, I want you to lead the assassination mission on Grawmug and his two thugs. With the Trogg leadership dead, we just might stand a chance at pushing these beasts back into the ground.
Objectives
Kill the Trogg leader, Grawmug, and his two guards, Gnasher and Brawler then report back to Captain Rugelfuss in the southern guard tower.
When the items are handed over
Grawmug and his two guards, Gnasher and Brawler, are still alive. Your mission is not complete until all 3 have been brought to death. The Dwarven empire is counting on you, $N.
What the quest-giver says at the end
Most excellent, $N! You have brought hope to Loch Modan. With Grawmug dead, we stand a better chance of seeing the Troggs eliminated from the land.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.