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Sulfuras

In Defense of the King's Lands

Sulfuras · quest entry 217

Loch Modan — zone entry 38, named from this realm's area table.

Quest level
17
Required level
10
Base experience value
1,600
Money at the level cap
0g 9s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Captain Rugelfuss creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous In Defense of the King's Lands

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
One of these rewards Frontier Britches 1
One of these rewards Dwarven Defender 1
One of these rewards Lucky Trousers 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

$N, our scouts have identified the leader of this recent Trogg incursion. It appears that these beasts in Loch Modan are following the lead of a chieftain named Grawmug. Grawmug is heavily guarded, however. Two of his most elite guards, Gnasher and Brawler, never leave his side.$b$bIf you feel yourself worthy, $N, I want you to lead the assassination mission on Grawmug and his two thugs. With the Trogg leadership dead, we just might stand a chance at pushing these beasts back into the ground.

Objectives

Kill the Trogg leader, Grawmug, and his two guards, Gnasher and Brawler then report back to Captain Rugelfuss in the southern guard tower.

When the items are handed over

Grawmug and his two guards, Gnasher and Brawler, are still alive. Your mission is not complete until all 3 have been brought to death. The Dwarven empire is counting on you, $N.

What the quest-giver says at the end

Most excellent, $N! You have brought hope to Loch Modan. With Grawmug dead, we stand a better chance of seeing the Troggs eliminated from the land.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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