A Meal Served Cold
Sulfuras · quest entry 212
Stormwind City — zone entry 1519, named from this realm's area table.
- Quest level
- 40
- Required level
- 35
- Time limit
- 1800.0 s
- Base experience value
- 4,700
- Money
- 1g 50s 0c
- Money at the level cap
- 0g 28s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Angus Stern | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
One of my most famous dishes is Chilled Basilisk in Lime Vinaigrette. But the problem is... the meat is impossible to keep fresh, and I must serve the dish tonight for a noble's birthday!$B$BSo if you can bring me a Chilled Basilisk Haunch from a freshly-killed Cold Eye Basilisk, quickly, then I will owe you a king's feast!$B$BCold Eye Basilisks are known to roam along the beach dunes of northwestern Stranglethorn, so you have much traveling to do. And be swift!
Objectives
Kill a Cold Eye Basilisk, get a Chilled Basilisk Haunch, and return it to Angus Stern in the Blue Recluse.$B$B<You must not release your spirit to succeed in this quest.>
When the items are handed over
$N! Do you have that haunch? I must begin preparing it soon, or the banquet will be ruined!
What the quest-giver says at the end
Ah, this will do nicely! Many, many thanks!$B$BNow if you'll excuse me, I must get the haunch chopped, marinated and garnished for the banquet.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.