Kurzen's Mystery
Sulfuras · quest entry 207
Stranglethorn Vale — zone entry 33, named from this realm's area table.
- Quest level
- 38
- Required level
- 30
- Base experience value
- 3,550
- Money at the level cap
- 0g 21s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Brother Nimetz | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Asked for | 1 | |
| Asked for | 1 | |
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Colonel Kurzen was once a great, noble man - I must find what caused his fall into depravity! He may be under the sway of troll magic. To confirm this, I must study some of their legends.$B$BThere are 4 tablets hidden within the troll ruins of Stranglethorn. I must see what is written on these tablets! Transcribe their markings and bring the transcriptions back to me.$B$BThe first tablet is in the Bal'lal Ruins, the second is in the Vile Reef, and the third and fourth are in the Ruins of Zul'Kunda.
Objectives
Find the 4 tablets and bring their legends back to Brother Nimetz.
When the items are handed over
$N! Do you have the troll legends? I must know their secrets!
What the quest-giver says at the end
Thank you, $N. I will study these legends to see if there is some link between the trolls and the evil that has possessed Colonel Kurzen.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.