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Sulfuras

Underground Assault

Sulfuras · quest entry 2040

The Deadmines — zone entry 1581, named from this realm's area table.

Quest level
20
Required level
15
Base experience value
1,550
Money at the level cap
0g 9s 60c
How it is completed
stored id 2
Quest type
stored id 81

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Shoni the Shilent creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Gnoam Sprecklesprocket 1
One of these rewards Polar Gauntlets 1
One of these rewards Sable Wand 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Gnomeregan has fallen under the control of those dastardly troggs! The situation is grave but perhaps you can help, $N.$B$BDeep in the Deadmines is a functional goblin shredder. Find that shredder and bring back the intact power supply. With the shredder's power supply, we can give our gyrodrillmatic excavationators the power they need to break through the rocky underground borders of Gnomeregan, opening the way for a gnomish assault!

Objectives

Retrieve the Gnoam Sprecklesprocket from the Deadmines and return it to Shoni the Shilent in Stormwind.

When the items are handed over

Have you found the Gnoam Sprecklesprocket, $N?

What the quest-giver says at the end

Well done, $N. Thanks to you, Gnomeregan is one step closer to its day of liberation!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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