Investigate the Camp
Sulfuras · quest entry 201
Stranglethorn Vale — zone entry 33, named from this realm's area table.
- Quest level
- 32
- Required level
- 28
- Base experience value
- 255
- Money
- 0g 16s 0c
- Money at the level cap
- 0g 1s 50c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Krazek | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
I've gotten reports of a group of hunters that have set up camp upriver of the Venture Company mining camp on Lake Nazferiti. Now, normally I wouldn't care, but improbably, I heard that Hemet Nesingwary was one of the hunters there? He's certainly well-connected, if you catch my meaning, and you never can be too safe.$b$bWhy don't you go check out the camp, $n, see what they're about?
Objectives
Find the hunters' camp and report its location to Krazek in Booty Bay.
When the items are handed over
Well? Did you have any luck in locating the camp?
What the quest-giver says at the end
Hmmm, so my information was correct, as usual. Interesting. Well, I don't suppose they pose any sort of threat of interference with our operation, but perhaps they have a need for some of our excellent manufactured products. Hmmm...
The quest-completed text
Locate the hunters' camp
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.