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Sulfuras

Bookie Herod

Sulfuras · quest entry 200

Stranglethorn Vale — zone entry 33, named from this realm's area table.

Quest level
35
Required level
30
Base experience value
1,350
Money at the level cap
0g 8s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Lieutenant Doren creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Jungle Secrets

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

If Kurzen knows Thorsen's secret, then we have a spy in our midst. We must determine how the secret was leaked!$B$BThorsen's contact within Kurzen's camp was Bookie Herod. Herod is Kurzen's logistics officer and knows everything about the running of Kurzen's Compound. If you can get Herod's notes or records, maybe we can find out how Thorsen was discovered.$B$BWhen we were still with Kurzen, Bookie's office was on the top floor of the camp's only two-story house. His records are probably still there.

Objectives

Find Bookie Herod's Records.

What the quest-giver says at the end

These are Bookie Herod's notes and records.$B$BAmong them are: a list of supplies within the camp, material requests from Colonel Kurzen, and various letters and correspondences.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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