Water Pouch Bounty
Sulfuras · quest entry 1878
Tanaris — zone entry 440, named from this realm's area table.
- Quest level
- 44
- Required level
- 40
- Base experience value
- 375
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Spigot Operator Luglunket | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Water Pouch Bounty |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 5 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
When the items are handed over
Back again, $n? If you have five more Wastewander water pouches, then I have a care package with your name on it!
What the quest-giver says at the end
Excellent - the more water pouches we are able to reclaim, the further away from disaster we'll all be! Keep 'em coming, and I will be sure to reward you for every five water pouches you bring me.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.