Dwarven Outfitters
Sulfuras · quest entry 179
Coldridge Valley — zone entry 132, named from this realm's area table.
- Quest level
- 1
- Required level
- 1
- Base experience value
- 80
- Money at the level cap
- 0g 0s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Sten Stoutarm | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 8 | |
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
What do we have here? You look as though you might need something to keep your hands warm, hm?$b$bI'll tell you what would help: a pair of nice, warm gloves. And, being the kind soul that I am, I'd be more than happy to provide you with a suitable pair. I've one condition, however.$b$bI need you to go get me some wolf meat. Nice arrangement, hm? You bring me some wolf meat, and I'll make sure you don't lose any digits to frostbite. Well, what do you say?
Objectives
Sten Stoutarm would like 8 pieces of Tough Wolf Meat.
When the items are handed over
Wolves giving you a bit of trouble? You'd do well to avoid the fangs and claws and other sharp bits, yes?
What the quest-giver says at the end
Ah! Wonderful. The wolf meat should do nicely. Oh, don't worry, $n, I wouldn't forget my part of the bargain. Here, one of these should fit you.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.