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Sulfuras

Wanted: "Hogger"

Sulfuras · quest entry 176

Elwynn Forest — zone entry 12, named from this realm's area table.

Quest level
11
Required level
5
Base experience value
880
Money at the level cap
0g 5s 40c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Wanted Poster game object

One start, from this realm's own gameobject table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Huge Gnoll Claw 1
One of these rewards Footman Tunic 1
One of these rewards Stormwind Guard Leggings 1
One of these rewards Balanced Fighting Stick 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Wanted: Hogger$B$BA huge gnoll, Hogger, is prowling the woods in southwestern Elwynn. He has overpowered all attempts at his capture.$B$BThe Stormwind Army has placed a generous bounty on the Gnoll. To earn the reward, bounty hunters should bring proof of Hogger's demise to Marshal Dughan in Goldshire.

Objectives

Slay the gnoll Hogger and bring his Huge Gnoll Claw to Marshal Dughan.

When the items are handed over

Yes, Hogger has been a real pain for me and my men. You have something to report about the beast?

What the quest-giver says at the end

Hah! Well done! I was starting to think no one would take down that monster!$B$BHere you are, $N. And thanks - that Gnoll was giving me a headache the size of Blackrock Spire!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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