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Sulfuras

Wastewander Justice

Sulfuras · quest entry 1690

Tanaris — zone entry 440, named from this realm's area table.

Quest level
43
Required level
40
Base experience value
3,600
Money
0g 60s 0c
Money at the level cap
0g 21s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Chief Engineer Bilgewhizzle creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

You there! It's time for you to be a big helper to the Gadgetzan Water Company.$B$BThe Wastewander nomads out in the Tanaris desert have seized almost all the water wells! Without access to them, our water supply will dry up in no time. If you want to get in our good graces, then you'll help us bring justice to those nomads!$B$BHead east of here and bring down ten Wastewander Bandits and Thieves, then report back to me on the double. Justice waits for no man... goblin... bah, just get on it!

Objectives

Take down 10 Wastewander Bandits and Thieves east of Gadgetzan, then report back to Chief Engineer Bilgewhizzle.

When the items are handed over

Back so soon? I hope you were able to bring some goblin-style justice to those Wastewander Bandits and Thieves like I asked you to!

What the quest-giver says at the end

Now that's what I call efficiency! You've helped thin out the nomad's numbers enough now that we can start to think about how we can win back those water wells.$B$BThe Gadgetzan Water Company thanks you for your help, but we're far from done in dealing with those foul nomads. Listen close - here's what we need next...

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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