Collecting Memories
Sulfuras · quest entry 168
The Deadmines — zone entry 1581, named from this realm's area table.
- Quest level
- 18
- Required level
- 14
- Base experience value
- 1,350
- Money at the level cap
- 0g 8s 40c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Wilder Thistlenettle | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 4 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Many of my friends perished that horrible day when the mine tunnel caved in. If your adventures happen to bring you into that wing of the mine in Moonbrook, please keep an eye out for any sign which might identify them. If you come across any of their Miners' Union Cards, bring them back to me and I'll make sure their families get some resolution from this horrible accident.
Objectives
Retrieve 4 Miners' Union Cards and return them to Wilder Thistlenettle in Stormwind.
When the items are handed over
Were you able to retrieve any of my old co-worker's Miners' Union Cards?
What the quest-giver says at the end
Thank you for collecting these, $N. Your efforts will help bring peace to the dead in the wake of this tragedy. I will see to it that the families are notified.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.