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Sulfuras

Juice Delivery

Sulfuras · quest entry 159

Duskwood — zone entry 10, named from this realm's area table.

Quest level
24
Required level
20
Base experience value
970
Money
0g 17s 0c
Money at the level cap
0g 5s 70c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Tavernkeep Smitts creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Gather Rot Blossoms

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Bottle of Zombie Juice 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Here's your Zombie Juice...$B$B...and be careful with this stuff. It's strong enough to raise the dead!

Objectives

Bring the Zombie Juice to Abercrombie at his shack.

When the items are handed over

I need that Zombie Juice to keep me warm on these cold, dark nights. Did you get it for me?

What the quest-giver says at the end

A thousand thanks, $N. You warm an old man's heart with your foolish-...I mean...with your kindness!$B$BHere you are, friend. Take this as a token of my gratitude.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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