Ghost Hair Thread
Sulfuras · quest entry 149
Duskwood — zone entry 10, named from this realm's area table.
- Quest level
- 24
- Required level
- 20
- Base experience value
- 485
- Money at the level cap
- 0g 3s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Madame Eva | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Supplies from Darkshire |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
There is a poor, sad spirit, Blind Mary, who haunts an old farm house in the hills south of Darkshire.$B$BHere, take this Spectral Comb and ask Blind Mary to comb her hair. Then bring back the comb and I will glean from it the Ghost Hair I'll need for the thread.$B$BAnd take care, for dark things now lurk near that house...
Objectives
Bring the Spectral Comb to Blind Mary.
When the items are handed over
<Sob> Oh please, don't look at me! I tore out these eyes with my own hands, but I can still feel your gaze!$B$BI'm hideous! Hideous! Please, look away!!
What the quest-giver says at the end
What is this? A comb? It's lovely! And it glides through my hair as if it weren't the stiff, stringy horror that it is.$B$BOh, if only I had a mirror...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.