Deviate Eradication
Sulfuras · quest entry 1487
Wailing Caverns — zone entry 718, named from this realm's area table.
- Quest level
- 21
- Required level
- 15
- Base experience value
- 2,050
- Money
- 0g 25s 0c
- Money at the level cap
- 0g 12s 60c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Ebru | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Naralex had a noble goal.$b$bOur great leader aspired to enter the Emerald Dream and help regrow these harsh lands back into the lush forest it once was. But something went terribly wrong.$b$bNaralex's dream turned into a nightmare and corrupt creatures began to inhabit the caverns.$b$bWhile some Disciples of Naralex seek to awake our master, my concern is with ridding these caves of the evil beasts.$b$bBrave the caverns, $n, and eradicate the deviate spawn.
Objectives
Ebru in the Wailing Caverns wants you to kill 7 Deviate Ravagers, 7 Deviate Vipers, 7 Deviate Shamblers and 7 Deviate Dreadfangs.
When the items are handed over
$n, we, the Disciples of Naralex, need your help. Our numbers are dwindling with our master trapped in his twisted nightmare. We have not the forces necessary to deal with the corrupt creatures which now haunt these caverns.$b$bI beg of you, enter the caves and wage war on the deviate creatures!
What the quest-giver says at the end
As a Disciple of Naralex, I commend your bravery, $n.$b$bYour aid in ridding the caverns is the first step in our long plight to see the Barrens restored.$b$bThank you and may you prosper.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.