Gryphon Master Talonaxe
Sulfuras · quest entry 1450
The Hinterlands — zone entry 47, named from this realm's area table.
- Quest level
- 43
- Required level
- 38
- Base experience value
- 890
- Money at the level cap
- 0g 5s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Falstad Wildhammer | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | To The Hinterlands |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
So you're a glorified errand $g boy:girl; for some old Explorers' League geezer, eh?$b$bWell you listen to me, $c. I don't know who your old buddy was flying around with down in Azeroth. Do I look like Gryphon Master Talonaxe to you? Do I?$b$bIf you're so interested in the flight assignments why don't you ask the gryphon master? If I catch you idling around here for much longer, I'm going to put you to some real work.$b$bNow get a move on.
Objectives
Speak with Gryphon Master Talonaxe inside the Aerie Peak Aviary.
What the quest-giver says at the end
Ah, yes. Of course I remember sending one of my gryphon riders to lend a hand to Brohann Caskbelly.$b$bAlways had a soft spot in my heart for the Explorers' League. My father helped with the initial excavation team that discovered Uldaman as a matter of fact.$b$bI sent who I thought was my best gryphon rider at the time with Brohann. He was a chap by the name of Rhapsody Shindigger.$b$bAnd what a gryphon jockey he was! Well until...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.