The Burning of Spirits
Sulfuras · quest entry 1435
Orgrimmar — zone entry 1637, named from this realm's area table.
- Quest level
- 33
- Required level
- 25
- Base experience value
- 2,650
- Money at the level cap
- 0g 16s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Maurin Bonesplitter | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | Alliance Relations |
| Previous | Alliance Relations |
The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group -1434, which means the client offers it alongside other quests in that group.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Asked for | 15 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Death is most desirable for those despicable creatures that turn their back on their liege for such selfish reasons. But death is not enough when dealing with those that have given themselves over to the darkness.$B$BTake this gem. When one of the Burning Blade's near death, activate its magic. The spell shall pull the corrupted spirit out of its victim, leaving an infused gem behind.$B$BBring me these infused gems so I may dispose of them properly.$B$BGo now, and may you elude death.
Objectives
Return the Burning Gem and 15 Infused Burning Gems to Maurin Bonesplitter in Desolace.
When the items are handed over
I have tried to make the magics as simple as possible. Drawing the spirit of your victim out of its injured form should be child's play. Do not rely on the gem's power to slay your foe completely. You must only activate the gem when they are close to death, or it will be useless.
What the quest-giver says at the end
Ah, you've returned successful. That is good. Give me the gems and I shall put them someplace safe....$B$BMy tasks for you are complete, $c. Speak to Takata when you are rested. He may have other tasks for you, or perhaps needs you to return to Orgrimmar to inform Keldran of our progress here in Desolace.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.