Befouled by Satyr
Sulfuras · quest entry 1434
Orgrimmar — zone entry 1637, named from this realm's area table.
- Quest level
- 33
- Required level
- 25
- Base experience value
- 2,650
- Money at the level cap
- 0g 16s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Takata Steelblade | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | Alliance Relations |
| Previous | Alliance Relations |
The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group -1434, which means the client offers it alongside other quests in that group.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
A demon infestation does not occur without other influences--something else allows evil to gain a foothold.$B$BIt may start with a weakened spirit, a needless desire for power; perhaps it's a thirst for revenge, or the appeal for final justice. When we are beset by pain, evil takes advantage of us--evil such as the satyr.$B$BTies have been made between them and the Burning Blade, and Thrall would have them slain. Seek them out to the northeast of here, and return to me when you've driven them back.
Objectives
Slay 7 Hatefury Rogues, 7 Hatefury Felsworn, 7 Hatefury Betrayers, and 7 Hatefury Hellcallers, and return to Takata Steelblade in Desolace.
When the items are handed over
I was warned by a tauren companion that the satyr are not all they appear to be. He believes there is something more to them, that their evil is a twisting of their true nature. But I have not seen such things.$B$BI see only the ruthless slaughter of the weak and the corruption of those who seek dark power.$B$BI will continue in my duty of annihilating them until the Warchief directs me otherwise. Until then, I take no pity on them.
What the quest-giver says at the end
You have done well, $c. You have shown honor and dedication.$B$BWhen our campaign in Desolace is done, the Warchief will know that you aided us in our actions here, and that you helped make his will manifest.$B$BI thank you.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.