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Sulfuras

Alliance Relations

Sulfuras · quest entry 1431

Orgrimmar — zone entry 1637, named from this realm's area table.

Quest level
30
Required level
30
Base experience value
610
Money at the level cap
0g 3s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Craven Drok creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

Be still, $c, and allow me to share with you something important to our people, but far from obvious.$B$BWe are a proud race, and the war with the humans tried even Thrall's great patience. You see, our Warchief is wise and prudent, and he continues to put his people first. Ultimately, he is a diplomat, and in his time with the humans he learned much of their ways.$B$BIf the tale I've started piques your interest, then find Keldran near the western exit of the city. His hovel is there.

Objectives

Speak to Keldran in Orgrimmar.

What the quest-giver says at the end

Putanni, noble $c. I am Keldran, student of magic... and other mystical arts.$B$BThe business Craven sent you here to speak to me about requires a touch more subtlety than you've previously needed, but that does not mean you can not still aid our cause.$B$BPlease, make yourself comfortable, and I shall tell you why the Warchief has need of my aid... and yours.$B$BIt starts with appearances, $N. How the Horde sees itself. How our allies see us. And most importantly, how our enemies see us.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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