Captain Sander's Hidden Treasure
Sulfuras · quest entry 140
Westfall — zone entry 40, named from this realm's area table.
- Quest level
- 16
- Required level
- 10
- Base experience value
- 1,150
- Money
- 0g 8s 0c
- Money at the level cap
- 0g 7s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Old Jug | game object |
One start, from this realm's own gameobject table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Captain Sander's Hidden Treasure |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Reward | 1 | |
| Reward | 1 | |
| Reward | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Sure enough, deep within the Old Jug there is another clue to Sander's treasure. The ink has run in some places and the paper smells like whiskey but you can make out some of the text: Now that ye found me ol' whiskey jug, you're almost to the treasure! Just face West from the bottle and walk down to the shore. Once ye get to the water, keep going! Swim straight west till you find the island with me treasure chest!
Objectives
Locate Captain Sanders' chest and open it for your reward.
What the quest-giver says at the end
The hinges on the old chest are rusty but they still work. You force the chest open and take the booty.$b$bCongratulations!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.