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Sulfuras

Centaur Bounty

Sulfuras · quest entry 1387

Desolace — zone entry 405, named from this realm's area table.

Quest level
31
Required level
30
Base experience value
3,750
Money at the level cap
0g 22s 80c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Corporal Melkins creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Centaur Ear 15
Reward Ring of Calm 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Many clans make up the centaur race. Each has its own leader and agenda, but all the clans have one thing in common. Cruelty.$B$BIf we are to ever find peace, then the centaurs must be removed. And so I put you on the task to do just that.$B$BWhile wandering Desolace, hunt centaur and take their ears. Bring me many, many ears.$B$BDo this in service of the Alliance, $N, and we will be one step closer to war's end.

Objectives

Bring 15 Centaur Ears to Corporal Melkins at Nijel's Point in Desolace.

When the items are handed over

Do you have a report, $N?

What the quest-giver says at the end

Ah, the ears. Well done.$B$BYour service to the Alliance is unquestioned, $N. The blood you spilled in Desolace will, no doubt, save countless lives.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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