Register Sign in
Sulfuras

Khan Hratha

Sulfuras · quest entry 1381

Desolace — zone entry 405, named from this realm's area table.

Quest level
42
Required level
30
Base experience value
4,300
Money at the level cap
0g 25s 80c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Warug creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Khan Shaka

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Maraudine Key Fragment 1
One of these rewards Magram Hunter's Belt 1
One of these rewards Ceremonial Centaur Blanket 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The Gelkis Khan is dead, and now the Maraudine will fall! Kill the Maraudine Khan, Hratha!$B$BTo face him, blow the horn on the high bluff in the Valley of Spears. But to blow the horn, you need a mouthpiece. To get a mouthpiece, kill Maraudine centaur. Keep killing until you find a mouthpiece. Then blow the horn.$B$BDo this and Maraudine centaur will come to the tower. Kill them until Khan Hratha appears. Hratha holds the piece of a key. Give this piece to me...

Objectives

Maintain your Magram reputation, and bring the Maraudine Key Fragment to Warug in the Magram Village in Desolace.

When the items are handed over

Do what I ask. Prove to me that you are an ally of the Magram!

What the quest-giver says at the end

Khan Hratha is dead! Now the Magram are the strongest of the centaur! We will crush the others, and rule Desolace!$B$BWe will remember, you, $N, and you will be spared our hooves when all others are trampled.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

Search creatures Search areas Search quests Search items Search spells Search characters Back to the front page