Khan Hratha
Sulfuras · quest entry 1381
Desolace — zone entry 405, named from this realm's area table.
- Quest level
- 42
- Required level
- 30
- Base experience value
- 4,300
- Money at the level cap
- 0g 25s 80c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Warug | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Khan Shaka |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The Gelkis Khan is dead, and now the Maraudine will fall! Kill the Maraudine Khan, Hratha!$B$BTo face him, blow the horn on the high bluff in the Valley of Spears. But to blow the horn, you need a mouthpiece. To get a mouthpiece, kill Maraudine centaur. Keep killing until you find a mouthpiece. Then blow the horn.$B$BDo this and Maraudine centaur will come to the tower. Kill them until Khan Hratha appears. Hratha holds the piece of a key. Give this piece to me...
Objectives
Maintain your Magram reputation, and bring the Maraudine Key Fragment to Warug in the Magram Village in Desolace.
When the items are handed over
Do what I ask. Prove to me that you are an ally of the Magram!
What the quest-giver says at the end
Khan Hratha is dead! Now the Magram are the strongest of the centaur! We will crush the others, and rule Desolace!$B$BWe will remember, you, $N, and you will be spared our hooves when all others are trampled.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.